In Beasts and Diplomacy, players enter a fantasy world of majestic creatures, intriguing diplomats, and ambitious knights. It is a strategic card game where every decision matters: from choosing the beasts that will join your collection to welcoming diplomats who will have expectations of you, but will bring great prestige to your exhibition. Everything revolves around finding the perfect balance between managing short-term risks with long-term vision, all while maximising your efficiency.
Each game unfolds over three “days”, divided into phases: dawn, morning, noon, afternoon, and evening. These that set the pace of play. Every day you’ll exchange secret quests, send your workers to draft cards, and manage your ore resources to maintain your beasts and fulfill your scoring objectives. Interaction is constant: you’ll compete with other players for the cards that work the best for you and must anticipate and react to their moves to avoid being left behind.
At the heart of the game lies a never before seen combination of open drafting, tableau building and worker placement. Beasts bring prestige, diplomats reward loyalty, traders provide vital resources, and personnel allow you to gain an unconventional and rule-breaking edge. Choosing what to draft and when to draft it, when to keep and when to sell can make the difference between victory and defeat. With multiple paths to scoring, every match is a fresh opportunity to try out new strategies and optimize your choices.
Designed by Mike Kribel and published by Dragon Dawn Productions, Beasts and Diplomacy delivers dynamic sessions (25 minutes per player), both in competitive play and in its solo or family variant. Its blend of drafting, worker placement, resource management, and set collection makes it a fresh and challenging proposal, ideal for those who enjoy efficiency games and strategic building with a strong dose of interaction.
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